The sheer knowledge required to complete a game as fast as possible is for me on of the most fascinating aspects of speedrunning as the speedrunner needs to be intimately familiar with the game mechanics. Speedrunning has become a highly sophisticated aspect of gaming as it takes a lot of skill, practice, endurance and technical knowledge to even be able to compete among top players. The website has many different games listed, so feel free to check them out. Ocarina of time for example has 8 different categories and Super Mario 64 has different categories dependent on the number of stars your need to collect, with 120 stars considered to be a 100% run. Glitchless - These runs are dedicated to completing a game as fast as possible without exploiting the game rules by playing the game "as intended"ĭifferent games each have their different categories with their own leader-boards, often adding several special categories where people can compete. The most notable ones are the following categories:Īny% - This category refers to completing the game as quickly as possible, and often involves sequence breaking or the exploitation of glitchesġ00% - A category dedicated to the full completion of a game, for example collecting all key items, finding all secrets or exploring all the places Speedruns are categorized into various levels of completion, or how thoroughly a game is completed. If you want to know more about the history of speedrunning, this article is a great place to start. Through the loyal communities and public events such as Games Done Quick (GDQ) it has garnered a core audience. Modern speedrunning has become a global phenomenon but contrary to competitive e-sports, the speedrunning community is still rather niche. Nowadays, with the wonders of modern technology and the advent of streaming platforms, speedrunning has become a lot more accessible and organized. Due to this problem, some of the great speedrunning feats went lost in time, but thanks to the speedrunning communities many have been conserved through the decades. Capture cards were notoriously rare back then and even if you were one of the lucky ones to be in possession of such a card, you'd have a hard time uploading your video in the early days of the internet. In the early days of speedrunning, it was incredibly difficult to record your runs, with many speedrunners sharing their runs on VHS tapes or through crappy webcams. Leader-boards and entire databases dedicated to speedrunning started to form, each attracting close knit communities devoted to finishing a certain game as quickly as possible, such as Quake, Zelda and Goldeneye. The first instances of organized speedrunning happened in 1993 with the release of DOOM, when people started sharing they playthroughs on curated sites dedicated to competitive play. One of the first games to recognize completion time rather than high score was Metroid released for the NES in 1986. Contrary to popular belief, speedrunning has a long history, probably dating back as far as gaming itself.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |