Other main features of EasyTAG include automatic tagging of all audio files located in a directory, matching patterns from a text file, recursive editing, auto-completion, undo and redo support, uppercase and lowercase conversion, support for fetching data from online tagging services, a tree view file browser, playlist creator, and so on. It can add or edit ID3 tags with images, including common standards like album name, artist name, audio title, year of creation, and so on. EasyTAGĮasyTAG is a free and open source audio tagging utility that can create and manage tags for a number of different audio formats including mp3, mp4 and ogg files. A collection of well tagged MP3 files will enable you to better manage your music / audio library and allow you to sort and filter results using third party applications. However, you can manually edit metadata and add your own tags by using MP3 tagging tools. Music and other audio files in MP3 format may not always come with well tagged metadata. ID3 Editor is a small and simple MP3 and AIFF ID3 tag editor, which offers the ability to edit the most wanted attributes of the ID3 tags in one window. Unlike most taggers for GNU/Linux, it uses a. Scanning starts immediately on the current directory unless you disable this option in the preferences. EasyTag uses a directory browser and a automated scanner to locate audio files on the local hard disk. Chillingworth seems determined to torment him wherever he escapes to.This article will cover a list of useful MP3 file tagging tools available for Linux. puddletag is an audio tag editor (primarily created) for GNU/Linux similar to the Windows program, Mp3tag. EasyTag is an older but actively developed tag editor that supports IDV3, APE, and AAC tags and Vorbis comments. This concept is reinforced upon Hester’s discovery that Chillingworth will also be accompanying them on their voyage to Bristol. The author points out that even if they escape, Dimmesdale shall never live peacefully with Hester unless he reveals his secret to the public. She constantly wonders why Dimmesdale can never acknowledge Hester or her in public light. The comments uttered by Pearl are also important in that they portent the Dimmesdale’s downfall unless he publicly confesses his sin. However, she must not outwardly express it and should also hide her intentions to escape with Dimmesdale and Pearl. Hester is a good example of the contrast between the somber nature of Puritan public life and the joy she feels within. All characters are brought together to highlight the key conflicts in public. I created the metadata tags for some albums I have located on an external HD usually attached to my Linux system, and was later glad to see the tags survive a. The third scene involving the scaffold is brought out in this chapter. When Hester and Pearl arrive at the Bristol-bound ship, the captain sees her and informs her that Chillingworth will accompany them on their trip to Europe. Hester shuts her down and warns her not to shout out Dimmesdale’s name. She is curious to know what the procession is about and inquires whether Dimmesdale will finally acknowledge them just as he did on the night at the scaffold. Meanwhile, Pearl persists with her witty questions. However, to other people, Hester seems to watch the procession passively. Pearl is the only one who can sense her mother’s excitement. Hester is thinking about their plan with Dimmesdale to leave Boston together and once again begin a new life as a woman.Īs she is deeply thinking about the future, her daughter begins dancing as she anticipates the procession. They want to witness the procession and celebrations accompanying the assumption of office by elected officials. Hester and her daughter make their way to the marketplace.
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Adam Smith Hates Your Guts: Justified in that the humans don't actually know the issues in Kindred society.Actor Allusion: When you get the briefcase for Fat Larry, he examines its contents and calls them "Beautiful." Larry is voiced by Phil Lamarr, who played Marvin in Pulp Fiction, and was connected to the briefcase arc of that movie.Thankfully, stealth and social based builds usually accrue more skill points to be spent on combat skills in preparation for those last missions. Many sidequests meet this description too. Action-Based Mission: The end of the game is a string of really strong bosses one after another, which disappointed players who were playing stealthy or using social skills.The innuendo comes, sure enough, if you're playing Malkavian: The only option you have, really, is to accept the task (like you'd refuse to do it if you were trying to escape homicidal Sabbat nutjobs and had a lockpick handy, anyway). Accidental Innuendo: The first task you must perform in the game that requires your skills is lockpicking a door to an office.Acceptable Breaks from Reality: Instead of requiring to you regularly drop everything and seek refuge from daylight in your haven, the game world is cast in permanent night while the occasional bit of dialogue suggests the passing of time and days happens off-screen. There are also a few plot points down there. Absurdly-Spacious Sewer: Nosferatu use them in lieu of sidewalks and taxicabs.We never learn the details of this sinister deal, or with whom it was made. Aborted Arc: In Alistair Grout's final audio recording, he mentions having struck what he fears to be a "Faustian bargain" to ensure his safety, but his corpse is supposedly discovered in the very next room.With the creature too tough for most vampires to dare challenge, the complex has been left derelict and most of the local mortals believe it to be haunted Abrams wants the place up and running again, and tasks you with evicting the gargoyle - either by killing it in a tricky boss battle or by talking it into working for Abrams. In Hollywood, Isaac Abrams' Asian Theater has been taken over by a Tremere Gargoyle.Later in the game, you can end up planting hidden cameras in the Nocturne on behalf of the Nosferatu hacker Mitnick. The Nocturne Theater in Downtown Los Angeles appears functional enough, but it's actually an official meeting ground for the local vampires and the decidedly unsympathetic Prince Sebastian LaCroix in the game's introduction, he has your sire executed on stage and is only prevented from doing the same to you because of public outcry.Not entirely abandoned, as some unfortunate ghost hunters find out. Abandoned Hospital: The decrepit building in the Downtown area.So much so that the games community is still active to this day, and is always embracing new players who display an interest in the game. ĭespite the Obvious Beta aspects, many consider the game to be an incredibly fun, deeply rewarding experience that any fan of PC-RPG's like Deus Ex would enjoy. Luckily, a small dedicated modding community around the game has fixed most of these over the years through Unofficial Patches. Thanks to a very Troubled Production, the game had the makings of an Obvious Beta when it was released, suffering from numerous critical bugs and other problems, and although quite a few were fixed by patches, Troika went under shortly after the release, resulting in many of them remaining unaddressed (though some employees did stay on, unpaid, to put out a single official patch to squash some of them). They become embroiled in local vampire politics and meet a wide cast of characters in their quest to track down an ancient sarcophagus.īloodlines was also the first game to make use of the licensed Source engine from Valve Software and was technically the first Source engine game completed, but part of their licensing agreement prohibited the game from being released before Half-Life 2. After their sire gets offed for Embracing a mortal without the permission of LaCroix, the newly instated Camarilla Prince of Los Angeles, the PC finds themselves trying to prove their worth by becoming LaCroix's errand runner. and it would seem an illicitly-Embraced one, as well. In the Anarch-controlled city of Los Angeles, the player character is a newly-Embraced vampire. The game takes place in the Old World of Darkness. A World of Darkness MMO was being developed by Crowd Control Productions based on the Old World of Darkness which was to start out exclusively focused on Vampire: The Masquerade, but this was, sadly, eventually cancelled. An FPS/RPG hybrid, many consider it the worthiest successor to Deus Ex. It was released on November 16th, 2004, the same day as Half-Life 2. Vampire: The Masquerade Bloodlines is the final game made by Troika Games, composed of the Black Isle exiles responsible for Fallout and Arcanum: Of Steamworks & Magick Obscura. Changes: player grapples shouldn't snag and some other junk. Added: new map with lifts and freakin' switches, yo. Changes: loads of stuff - and nobody reads these. Added: smoothed out the pirate base a bit more, new entrance, no exit and scenes and a half. Added: the BGM framework (collecting sounds) + a super-duper credits section. Changes: fixed camera bug in ridley's room. Changes: bugfixes, changed advancer scripts. Added: bare-bones dialogue system and opening scene (outside the cave, you can't miss it.) Changes: overhauled knockdown system for enemies. Added: combat prototype zergling added to the testing rooms - you can guess which. Changes: played with BGM tracks, designing 'mute' system. Laser shot effects for certain characters, 3 new girls, new skin-tone. Added: New peaceful map added, sharpclaw pit adjacent. Changes: fixes galore, new talk boxes, blah, blah, blah. Added: Rex scene finally added, added some more area one-liners. Changes: little stuff, the bay now has enough not-lag to play some animations properly. Added: "fully operational" NPC added (after the rex scene, you can't miss it.) Changes: tweaked lizards, new jaws and costumes. Added: Arena map extensions done (look inside the jail) nothing much coded, NPCs still to come. Changes: tweaks all around, framerates should be 30 lines of code per frame lighter, stat-tracking added and metroids probably work better than before. check out that stat-tracking and title system! also, goop shot effects added (acid, water, bloodbag and cream/kitty milk/whatever that's dumb? YOU HAVE A GO.) Changes: massive code tweaks to movement, damage, stances and menus. Added: FLIPS and saves (you can work it out) plus, bugfixes and projectiles for new costumes. Changes: removed another layer of play frames, so things might lag less. Added: new costumes are in, rag item now works. Added: Arena Miniboss added, you should know where to find him. Changes: fixed a million +3 arena bugs. Added: HellGuard added to character menu + a system for boss room camera stuff. Changes: platformer controls (hold jump to go higher, it's about dang time!) enemies dont die after grapples with new stamina system, new pause menu and massive code changes everywhere (if I did it right, you wont even notice) Added: new costumes, all new expression system, hair colours (only some of them, so far), lip colouring, accessory clothes, character presets, a gallery, an abusive compass item and loads more! skittish next button on pirate taunt B is still at large, ridley finisher still doesnt end right, and I forgot to give yoko a projectile. Changes: hopefully, fixed most of the bugs I said I would. Added: new yoko, new accessory 2 layer, boob sizes, more eyes, HUD choice wheel & working rag item (unlock it after rex scene or use the skip-buttons in the character screen) Changes: reported gallery bugs (hopefully) fixed, removed code locks on aerial dodge, camera zoom should spaz out less & area lag cleanup has started. Added: sneak peak at tifa & new character presets. Changes: new variables added to save file for new costume options, new loli preset character, gallery next button set to brute-force again (real fix coming up later.) and lag should be exactly the same. Added: Two new costumes, Jane-169 and Chosen undead, courtesy of our bestest friend, DarkHedgehog Changes: gallery clean button works on new mess layers and some little bits meant for the next update are still laying around. Changes: activate/taunt were moved to Q, tuned up movement controls (evade should stick less, now) can aim behind you during a power-shot (animation missing, it'll just flip for now) Added: personality & weapon character settings, personality-based dialogue, endless mode in gallery. Changes: new preset, endless gallery mode shouldn't break the game anymore & ridley hurt rape works again. Added: 5 new characters: Roman & Rikimaru courtesy of Mdgn, Slave & Jack by Illusive Man and Christie by me. Changes: rolling through zones shouldn't have a chance of locking controls anymore, endless gallery mode doesn't stick anymore, re-select menu button for gallery. Added: more/better anims for directional aiming and charge shots, new presets. Changes: finally fixed back button on player capture animations. Added: new characters, new layers and probably heaps more broken stuff It may not last more than a couple of years, but I can buy 5 of these lasting 2 years each for less than 1 name-brand crossbow. Killer Instinct Hypr Crossbow Bolts, 20', 6 Pack Buyers Club 44.99 Non-Member 49.99 4.8 (15) Killer Instinct Single Point Crossbow Sling Buyers Club 17.99 Non-Member 19.99 Be the first to write a review Killer Instinct Compact DSC Crank Wide Sled Buyers Club 134.99 Non-Member 149.99 4. Overall: I can live with one minor irritation for a good bow costing hundreds less tha n other brands. Before I use it again, I may take the stirrup out completely and drill holes to allow the set screws to travel past the edge of the steel, so they cannot slip out. This crossbow package includes a rope cocker, 3-bolt quiver, string suppressors, 3 Killer Instinct HYPR Lite Carbon Crossbolts with field tips, and rail lubricant, ensuring you're ready for target practice, right out of the box Manufacturer model : 1000. It has some cool features, like that it shoots micro-diameter bolts, and it has a TriggerTech trigger. Even with lock-tight on the threads, one side slipped out after only 3 shots. The Barnett Hyper XP 405 gives crossbow hunters a lot of value for the price. This is a common problem with low-cost crossbows as you are putting tremendous pressure on the stirrup when you cock the bow. On the Minus-Side: the foot stirrup set screws don't hold well and allow the stirrup to slip out of the slot. On the Plus-Side: this crossbow is light weight, quiet and accurate. Micro-Lite aluminum barrel that eliminates. 0 Response to 'killer instinct lethal 405 crossbow accessories' Post a Comment. A deadly combination of high ocatane fire power and agility, the Boss hits target hard at 405 feet per second. Mini 50 Lb Archery Hunting Gun Pistol Crossbow W Three Bolts Arrows Xbow 609613048364 Ebay High Quality Outfitter Tents Outfitter Tent Tent Wall Tent. Be aware that you are getting value equivalent to the cost good but not outstanding. killer instinct lethal 405 crossbow accessories Written By scotlustig73546 Friday. Characteristics of Killer Crossbows The Killer Instinct Crossbow A 4×32 mm illuminated glass reticle scope A 3 arrow tactical side mount quiver A rope. You can spend much more for a name-brand and not get much better performance. This is the second cross-bow I've owned, and (so-far) I like it a lot. /rebates/2fshop2fen2fkiller-instinct-lethal-405-crossbow-package&. Let’s try and understand it better with the help of an example: They simply use a simple API call within their software to implement complex features instead of having to code it by themselves. Sharing things on social media, making payments over the web, displaying list of tweets through a social handle – all of these services use API at the back.ĪPIs are widely used by developers for implementing various features in their software. If you have spent a few hours on internet, you have certainly used APIs. One of the most common use case for APIs is on the web. Think of it like this, Graphical user interface (GUI) or command line interface (CLI) allows humans to Interact with code, where as an Application programmable interface (API) allows one piece of code to interact with other code. In simple words, an API is a (hypothetical) contract between 2 softwares saying if the user software provides input in a pre-defined format, the later with extend its functionality and provide the outcome to the user software. List of 5 cool data science projects using APIs.5 APIs every Data Scientists should know.Difference between an API and a Library.I bet you will be tempted to try your hands on at least one of them. To add more value, I have listed down 5 useful projects you can work on using an API. Then I will be introducing you to the different APIs which you commonly encounter in your day to day life. I will tell various categories / types of API. In this article, I will explain what is an API in simple terms. But, if you have ever wondered what exactly is an API? or Why are they important? or How do they help? this article will help you out. You just can’t skip it – if you do, you are bound to hear it again. If you are in tech domain, you will invariably bump in references to something called an “API”. Tampa International Airport Bridge Reconstruction, Tampa, FL.Portageville Bridge Replacement, Castille, NY.Utilizing techniques in grouting, ground improvement, deep foundations, and more, Keller North America’s reputation has yielded them several high-profile projects, including: Sitting at a B grade, with 83 points out of a 100, around 90% of contractors that have worked with Keller rated their experience 4 stars or higher, while the remaining 10% of reviewers ranked them at 2 stars. The company has an above-average payment reputation, according to data from last year. The world’s largest geotechnical contracting firm has offices in over 40 countries in addition to six affiliate companies across the United States. Keller’s North American branch remains unchanged at the top of ENR’s Top 20 Firms in Excavation and Foundation list. Here is more about the 10 largest excavation and foundation contractors in the country for 2023. Per Engineering News Report’s most recent list of the 600 largest construction contractors in the U.S., excavation and foundation contractors comprised 4.5% (approximately $6.57 billion) of the $145.9 billion brought in across the 600 tracked construction businesses.Īlthough a relatively small portion of the industry compared to the behemoths that are electrical and mechanical, excavation and foundation remain an essential part of any construction project, and together boast the sixth largest share of revenue across the 16 specialty industries tracked in ENR’s 2022 report. The specialty of excavation and foundation building isn’t just the act of using heavy machinery to move soil, it’s also the diligent pre-planning behind site clearing, setting out the structures, and establishment of safety codes. Before any construction of entirely new structures can begin, contractors first must drill into the earth and make way for the new buildings’ foundation. He collected data from bus drivers and bus conductors-those who climbed to the upper-level of Britain’s famous double-decker buses-and noticed that conductors climbed about 600 steps per shift while their coworkers, bus drivers, sat about 90 percent of the time. Was life becoming so sedentary that it was affecting heart health? Jeremy Morris, a British epidemiologist, proposed a study called the “exercise hypothesis,”2 which focused on studying the relationship between physical activity at work and heart attacks. In the 1950s the increasing rates of heart disease in the United Kingdom ignited a concern among the scientific/medical community. Worldwide estimates associated with physical inactivity indicate that as many as 3 to 5 million lives are lost per year (about as many as those killed by tobacco).1 Physical inactivity costs enormous sums of health-care-related expenses and puts more than 1 billion people at risk of developing chronic diseases. This has led to a global explosion of noncommunicable diseases (NCDs).Īccording to Edward Stanley: “Those who think they have not time for bodily exercise will sooner or later have to find time for illness.” Sedentary lives have a real cost. Then when many engage in leisure activity, they often do so as spectators rather than active participants. And yet, we don’t have enough time for leisure activity because our career jobs are so demanding. People typically don’t get enough daily manual work because most of us don’t grow our own food anymore. Urban environments were designed for vehicular traffic and not for pedestrian access. Ironically, we may be so busy at “work” that we don’t “work out” enough! Motorized transport means not enough walking escalators and elevators mean less stair climbing. Sadly, today’s accelerated way of life leaves little room for scheduled movement. Scientific reports of escalating rates of diseases linked to sedentary lifestyles and behaviors abound. Adequate sleep, water, and nutrition ensure adequate energy production and storage and then appropriate movement and muscle load produce and maintain strength and endurance. Sleep and rest are not only sweet after hard physical labor both are also necessary for energy storage and repair. Muscles need stored energy to create more and new muscle tissue. In His infinite wisdom God created movement and rest as counterparts to protect our bodies. Sedentary behavior and a lack of exercise are often associated with laziness yet we need to remember that “true rest”-both physical and emotional-is just as important as the amount of physical activity. In Ecclesiastes 3 we’re told that there’s a time for everything, which, of course, would also include a time for work and a time for rest. LIVE FOR LIFE, Duke's employee wellness program, offers a variety of programs and services, such as health assessments and education, smoking cessation programs, fitness activities and nutrition activities, to help eligible faculty, staff and family members reach their health and fitness goals.Many say they don’t have time to exercise. For more information about the Get Moving Challenge, please see the frequently asked questions. During the program, participants can compete in up to four areas to log the most steps, exercise minutes, weight lost, and/or sustainable activities completed. LIVE FOR LIFE, Duke's employee wellness program, is sponsoring the exercise program, which will use an online reporting system to log and track progress and show leaderboards. Individuals and teams of co-workers and friends have the chance to inspire each other to achieve health goals. About the Get Moving Challengeĭuke encourages faculty, students, and staff to get fit and healthy with the Get Moving Challenge, Duke's annual wellness competition. It also helps you earn LIVE FOR LIFE dollars! Read more. Taking the stairs is a great way to increase your activity level while saving electricity along the way. Week 5 (Feb 6-12): Take Stairs Versus Elevator View a list of some of the best wearable fitness trackers and some of the best health and fitness apps to find which one might be best for you. Round 2: Submit Results Nowĭeadline for submitting results: Monday, February 13. Deadline for submitting results: Monday, February 27. On the axis of objective metrics, ScreenX and IMAX differ wildly as their ultimate visions and goals are very different. On the subjective axis, ScreenX and IMAX essentially boil down to “choose whichever you liked best” rather than any comparable subjective metrics. However, ScreenX and IMAX are so different there’s no real point in comparing their subjective metrics. When comparing experiences, usually we look at objective metrics first and subjective metrics second. How Do ScreenX and IMAX Work? The Objective Metrics Still, the experiences are so different in practice that there’s no reason to limit ourselves by attempting to compare them on more than objective metrics. In this way, it’s something of a lateral version of the IMAX idea which intends to capture more vertical image than is traditionally possible. The two side screens, tilted to a 270 degree angle simulate the experience of peripheral vision and allow you to see “off screen” effects like explosions that you would not normally see in a traditional movie. The middle screen in a ScreenX theater is most similar to the traditional movie-watching experience and features the movie itself. ScreenX features three screens that each play different films. The experience ScreenX intends to bring is the most immersive visual experience possible, featuring three panoramic screens that allow you to see the main picture and additional footage on the sides to add more detail to the complete picture. IMAX is an innovation and improvement on the traditional movie-watching experience while ScreenX is a complete re-imagining of the experience. The biggest difference between ScreenX and IMAX is the format. It’s similar to IMAX in that it aims to capture more of the image than a traditional movie, but they’re not comparable in any other way. ScreenX is a relatively new addition to the movie-going experience that aims to allow people to feel as though they’re on set with the actors. The world is changing at light speed and innovation is happening faster than most people can keep up with it, even in the entertainment industry.Ī lot of people wonder if there’s a connection between all of these new movie-going “experiences” and what makes them worth the obvious price hike. Go to the golden building after this area is unlocked. You will find this weapon in the Highstreet level of Archology which becomes unlock later on in the game. Its clip size is 5.0 with a 2.0 reload time. It deals 81-121 damage per shot and 506 damage per second. The Magmamaker is one of the best flamethrowers in The Ascent. You can find this weapon in the back of a truck in the Grinder at the Warrens. Its clip size is 20 with a 2.0 reload time. It deals 101-142 damage per Shot and 607 damage per second. The Overwhelmer is a one-of-a-kind machine gun that fires explosive ammunition, which is uncommon in The Ascent. In fact that's exactly what happened in the final boss fight of the demo I was getting railroaded by the enemy swarm, and after three quick deaths I leveled up, threw every point into the Vital Signs category for health, and was able to outlast everyone.11 missable iconic weapons Top 3 Unique Weapons of The Ascent:įollowing are the unique weapons of various types that you can get in The Ascent: It also helps that all EXP and stat boosts are retained after death, so I can still level up even after repeated deaths in the hopes that the stat upgrade will put me over the edge. I will say that the game never feels impossible, it's easy to determine what about the fight has gone wrong and how I can fix it for the next try. I just killed all of them, why are they coming back? That seems counterproductive! A lot of the difficulty, if I had to choose one thing, has to do with enemy placement when I clear out an area and walk to the next skirmish, I should not have to worry about more enemies coming from behind me. My demo consisted of the first two missions of the game, and the difficulty spike between the two was hard to ignore. While the game's action/RPG balance feels right, it doesn't stop The Ascent from being super hard at certain points. Finding that balance was important to getting the game right." However, we didn't want to scare away the action fans that don't want to mess with numbers, nor did we want the RPG fans to feel like there was nothing here for them. Despite this we still wanted to give the action fans more depth and broaden their horizons a bit. "In the early builds before we added the planned RPG elements," Berg says, "we found the game is really fun to play without them. The words "action", "shooter", and "isometric RPG" don't always go together, so I asked Neon Giant's co-found and creative director Arcade Berg how much thought went into getting that ratio right. It's a funky system that I'm not entirely on-board with, though I do admit it feels very natural after a while. Similarly, if I'm hiding behind cover and I don't hit the left trigger to blind fire over it, I will shoot the wall. Aim with the left trigger to raise the gun, fire at will, easy peasy right? Wrong, because The Ascent brings height into the equation whenever I am aiming, so if an enemy is small and I'm not shooting from the hip I won't hit it. This difficulty is buffered by the aiming system, which at first resembles standard shooters. This feels uncomfortable for a while, like it's difficult to properly defeat enemies simply because the controls are odd. Weapons fire in a straight line depending on which way I'm facing, meaning I have to make sure enemies stay in front of me if I want to take them down. The Ascent is essentially a twin-stick shooter, with one stick moving my character while the other turning his body and aiming the gun. This focus on customization is good, because the action gets intense quickly and knowing I have the right build is key. There are other customization options outside of stats, including stat-boosting buffs called Augmentations and lootable weapons and armor found throughout the game, and all of it lets me turn my Indent into the kind of warrior I'm most comfortable with. Weapon Handling makes me reload and swap weapons faster, Vital Signs bumps up my maximum health, and increased energy for special attack are three of the eight options I'm given. The RPG elements continue into the main game, where every level up allows me to assign skill points to certain stats in order to build the character I want. Gender, skin color, hair, outfit, it's all here and available for my special Indent. My guy is tasked with figuring out why a waste management system is backing up and fixing it, taking out any hostiles along the way.īefore I do anything though I need to customize my character, and The Ascent gives me a decent set of options. All indents are equally bound to like-minded corporate jerks-"slaves in all but name" as the demo clearly spells out-getting their hands dirty so the corporates can live the good life upstairs. The story of The Ascent follows a single Indent, short for indentured servitude, as he's called to a job for some jerk working with the aptly named Ascent Group, the largest corporation on the planet. The exception is the 18th, a magnificent two-shot test that crashes wildly into a distant valley before climbing straight uphill into a crowned target falling cruelly at the front and rear. On the back nine the ridges are generally less irregular and the contours slightly smaller than on the front side. Again the advantage for an accurate drive is enormous as the putting surface falls sharply on both sides and approaching from a sidehill lie in the rough is fraught with danger. The short, rising 7th and mid-length 8th are also terrific but the remaining front nine highlight is unquestionably the par four 9th, which tiptoes precariously along a narrowing ridge. Here strong and straight drives are pushed toward the steeply banked green site while those leaking to the right are kicked into a sunken valley leaving an approach shot that is both longer and blind across another large mound. As are the two short par fours that follow and the stunning one-shot 4th, with its green resting atop a small bunkerless knoll.Įven more memorable is the 420-yard journey along the par four 6th, this adventurous hole heading across the brow of one hill toward a seaside target carved into the top of another. The view from atop this green out over much of the outward half is quite spectacular. There are few level lies anywhere on the property and even fewer commonplace golf holes, starting with a par four opener that rises across twisted ridges toward a green built into a distant hill. Fowler, who had previously revised England’s oldest links at Westward Ho!, arranged his holes in a large figure eight on either side of a central clubhouse, the opening nine stretching east toward the ocean and the back nine looping west along the shores of the bay.įowler’s course was completed in 1924 and is a true minimalist masterpiece, with the heaving ground undulations left untouched and the layout uncluttered by excessive bunkering or unnecessarily extravagant putting shapes. The club was established in 1922 by a group of Bostonians who hired Herbert Fowler to build them a traditional links-style layout they could enjoy during their summer vacations. Originally founded as the Chatham Country Club, Eastward Ho! is a unique Golden Age golf course situated on a narrow and bumpy Cape Cod peninsula known as Nickerson’s Neck, which eats into the waters of Pleasant Bay. ‘I am quite certain that this course will compare favorably with the leading courses in the United Kingdom and will be second to none of them.’ Herbert Fowler |
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